![]() However, it is always possible to go to system view by clicking the stellar object that represents the system. Systems without any of these do not have this clickable box. Systems with items of interest and occupied systems will have their name highlighted with a clickable box, which brings up the system view. ![]() System name - Hovering over a system provides more information, including owner and survey status.Hexagonal indicators - These are used to determine the precise location of systems as if they were on a leveled plane - done due to systems being on a 3D map in space (different Z-axis).If the planet is surveyed, the planetary features will be visible too. Colonizable icon - Opens a summary screen of the colonizable planet with further possible actions.The player can see at a glance basic information on system resources, anomalies, colonizable planets, foreign empires, and more. The galaxy view displays the generated galaxy for the game. Any system with a point of interest will have a similar hexagonal highlight on the galaxy view. These can be special projects, archaeological sites, or other items of interest. Points of interest - Exclamation points within a hexagon represent points of interest from the situation log.Hovering over an arrow will provide information on intel level, survey status, and ownership. Clicking on a green triangle (an explored system) will move the view to that system. System arrow - The triangles pointing outside the system represent hyperlane connections to neighboring star systems.Clicking the empire flag opens the government screen for player assets, and the diplomacy screen for foreign assets. Clicking on the status bar or icon opens a summary screen of the asset and further possible actions depending on the type ( construction ship, observation post, etc.). The status also bar shows a fleet or station's military power and hull, armor, and shield levels, or a colony's name and devesation level. ![]() The staus bar is colored green for owned assets, blue for friendly assets, grey for neutral assets, and red for enemy assets.
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